A Bronze Wrymling
A bronze dragon hatching, wild, quick to anger and quick to forgive, enjoys the whole hearted noise of battle for a good cause, hates argueing and overthinking of things… gets bored easily… wants to see everything, is always hungry. Has currently taken an interest in the young Gnome Nas, and is waiting to see if she is interesting enough to continue to follow or not.
“Right is only right when right is instinct, thought clouds right”
Small dragon (water)
Init +2; Senses dragon senses; Perception +13
AC 18, touch 13, flat-footed 16 (2 Dex, +5 natural, +1 size)
Fort +6, Ref +7, Will +7
Immune electricity, paralysis, sleep
Speed 44 ft., fly 150 ft. (average); swim 60 ft.
Melee bite 3), 2 claws 8 (1d4+3)
Special Attacks breath weapon (40-ft. line, DC 14, 2d6 electricity), repulsion breath
Str 16, Dex 14, Con 13, Int 14, Wis 15, Cha 14
Base Atk +6; CMB +6; CMD 18 (22 vs. trip)
Feats Alertness, Power Attack, Vital Strike
Skills Diplomacy +11, Fly +13, Intimidate +14, Knowledge (arcana) +11, Perception +13, Sense Motive +13, Stealth +15, Swim +20; Racial Modifiers +8 Swim
Languages Aquan, Common, Draconic
SQ water breathing
Repulsion Breath (Su)
Instead of a line of electricity, a bronze dragon can breathe a cone of repulsion gas. Targets must make a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category. This is a mind-affecting compulsion effect.
Water Breathing (Ex)
A bronze dragon breathes water and can use its breath weapon, spells, and abilities underwater.
Ura’Mathe can call upon inner reserves of strength and ferocity, granting her additional combat prowess. He can rage for a number of rounds per day equal to 4 + his Constitution modifier. At each age catagory after 1st, he can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a he can rage per day. Ura’Mathe can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a Ura’Mathe gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants him 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, he cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, and Intimidate) or any ability that requires patience or concentration.
Ura’Mathe can end his rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. He cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If he falls unconscious, his rage immediately ends, placing his life in peril of death.